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Our story

We fillshort breakswith fun

WaveWorks is a small studio making games for spare moments and apps you reach for every day.

MOVE FAST,
BREAK THINGS!

Different. Fast.

Value shifts fast, and speed creates opportunity.

Just as small coins add up to real value, we believe short moments of fun add up to happier days. In a fast-changing world, WaveWorks makes the kind of fun that fills people's everyday lives. Going beyond habit, we build AI into every step of our process to find the core of fun hidden in data, quickly and precisely. We bring it into our games and content, aiming to shape a new future for global content tech.

WaveWorks runs on a proactive, fast-moving way of building.

From planning to launch

3 months

Build fast, grow with player response

Our 3-month cycle

  1. 1
    Plan & design

    We find what players need through market research and analysis, then add our own color to create something new.

  2. 2
    Build

    We focus on the core fun and value, and build fast.

  3. 3
    Launch

    We release to players worldwide in many languages and watch how they respond.

  4. 4
    Feedback

    We read player feedback and improve quickly to make a better product.

How We Move

  • Beyond
    Boundaries

    We don't stay inside the lines

    Beyond Boundaries

    We don't stay inside the lines

    We let go of fixed ideas about genres and the usual way of doing things. Instead of waiting for the right answer, we build the idea in our heads right away and judge it by what we can see.

  • Fail
    Forward

    Every miss feeds the next round

    Fail Forward

    Every miss feeds the next round

    We aren't afraid to try. When a launch lands differently than we hoped, what we learned goes straight into the next plan. Quick attempts and repetition beat a perfect plan.

  • Maintain
    Momentum

    Once we're moving, we keep moving

    Maintain Momentum

    Once we're moving, we keep moving

    We act on decisions fast. AI in our workflow shortens the road from plan to launch, and when the direction is wrong we fix it right away. We build first and keep the flow going.

  • Immerse
    Endlessly

    Deep focus makes the best work

    Immerse Endlessly

    Deep focus makes the best work

    We dig in for the fun of a single round. We don't settle for small wins, and keep polishing the feel and the screen until it plays better.

  • Rise
    as One

    No game is made alone

    Rise as One

    No game is made alone

    Every review, every message and every number from players shapes the next game. We grow together with the people who play.

HISTORY

  1. 2026
    • ··Screw Punch 3D · Yokai Hunters · CheepDoku · Oh My Baby in progress
    • 10[Bus Loop Escape] released on Google Play
  2. 2025
    • 10WaveWorks founded

The commute, 3 a.m., five minutes after lunch

We make things for the short gaps in between your day.

A round on a swaying subway
One hand free while the baby sleeps
Before the coffee runs out

Closer in more languages

We aim to support Korean, English, Japanese and both Chinese scripts.

The same five languages are in progress for every title

Meet our games and apps

See games and apps