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<item><title>Can a Blog URL Teach Our Writing Skill a Style?</title><link>https://waveworkscorp.github.io/en/blog/2026-11-09-blog-style-learning-mode/</link><guid isPermaLink="true">https://waveworkscorp.github.io/en/blog/2026-11-09-blog-style-learning-mode/</guid><description>Sentences in 48 posts from five Korean tech blogs average 50 characters; our last two posts averaged 68 and 63.</description><category>Culture</category><pubDate>Mon, 09 Nov 2026 00:00:00 GMT</pubDate></item>
<item><title>Should Docs Only the AI Reads Stay in Korean?</title><link>https://waveworkscorp.github.io/en/blog/2026-11-07-english-for-ai-docs/</link><guid isPermaLink="true">https://waveworkscorp.github.io/en/blog/2026-11-07-english-for-ai-docs/</guid><description>174 Korean docs rewritten in English use 31% fewer tokens, yet their bytes grew 4%, and three short design docs got longer, not shorter.</description><category>Culture</category><pubDate>Sat, 07 Nov 2026 00:00:00 GMT</pubDate></item>
<item><title>How a One-Person Company Tracks Five Apps at Once</title><link>https://waveworkscorp.github.io/en/blog/2026-11-06-work-system-dashboard/</link><guid isPermaLink="true">https://waveworkscorp.github.io/en/blog/2026-11-06-work-system-dashboard/</guid><description>Five projects on Claude Code, five growing handoff notes. We moved task state to JSON, tied checks to file hashes, and built one dashboard.</description><category>Making</category><pubDate>Fri, 06 Nov 2026 00:00:00 GMT</pubDate></item>
<item><title>Building the Oh My Baby consent step: when and what to ask</title><link>https://waveworkscorp.github.io/en/blog/2026-10-31-oh-my-baby-consent-step/</link><guid isPermaLink="true">https://waveworkscorp.github.io/en/blog/2026-10-31-oh-my-baby-consent-step/</guid><description>Oh My Baby, our baby log app in pre-release testing, has a new consent step. It appears only when records are about to leave the phone.</description><category>Making</category><pubDate>Sat, 31 Oct 2026 00:00:00 GMT</pubDate></item>
<item><title>Bus Loop Escape: a 9-day dev retrospective</title><link>https://waveworkscorp.github.io/en/blog/2026-10-31-how-waveworks-makes-games/</link><guid isPermaLink="true">https://waveworkscorp.github.io/en/blog/2026-10-31-how-waveworks-makes-games/</guid><description>On our first game we rebuilt all 300 levels four times in one day and wrote the release list on day 7. Then we changed our working order.</description><category>Culture</category><pubDate>Sat, 31 Oct 2026 00:00:00 GMT</pubDate></item>
<item><title>Localizing Bus Loop Escape: from two languages to five</title><link>https://waveworkscorp.github.io/en/blog/2026-10-31-five-languages-localization/</link><guid isPermaLink="true">https://waveworkscorp.github.io/en/blog/2026-10-31-five-languages-localization/</guid><description>Bus Loop Escape launched in English and Korean. That afternoon we added Japanese and Chinese, and by night had a five-language build.</description><category>Culture</category><pubDate>Sat, 31 Oct 2026 00:00:00 GMT</pubDate></item>
<item><title>Bus Loop Escape is out on Google Play</title><link>https://waveworkscorp.github.io/en/blog/2026-10-31-bus-loop-escape-launch/</link><guid isPermaLink="true">https://waveworkscorp.github.io/en/blog/2026-10-31-bus-loop-escape-launch/</guid><description>Bus Loop Escape came out on Google Play on October 19. Clear a jammed parking lot one bus at a time, with no timer.</description><category>News</category><pubDate>Sat, 31 Oct 2026 00:00:00 GMT</pubDate></item>
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